How do you win civilization colonization
The specialists left in the colony will all be speciality-cleared at once with simple select-enter-enter "combo". They'll meet their fellow unskilled mates one turn later. You'll want all your troops to attack from the same square , to avoid having to check the situation for every unit you move. You don't want to fortify more than ten units on the used square, since units beyond the 10th won't be reachable. Station 2 artillery in the colony and the other outside to avoid having a too high defense value.
They may also be useful for ambushing when your war ends. Note that artillery are NOT " in the open " when fortified nor when attacking fortified units. If you get a veteran soldier, station it in your colony so that he gets promoted when you declare independence.
I think you need at least a 3-sized colony to promote a 2nd veteran, but don't have the exact formula for this, since I rarely do. Except for your mountain, be sure to have colonists or troops on all squares adjacent to water tiles, so that the REF can't land anywhere else.
Troops should be moved safely after the first? Declaring Independence Removing Indians I'd love to always keep all indians unharmed, but the game doesn't care as much as I do, and often gives no real choice. Thing is : the army you bring for the war of independence will frighten indians to death often literally. The problem is they'll usually start attacking you right away , and will rarely stop unless their attackers which actually repop are all gone.
Due to this, removing indians up to 2 or 3 squares away at least is usually a good idea. This might cost you significant army, which CAN be a problem, but could also give you one or more veteran s in return. A veteran is a cool thing to have, since it will be promoted to Continental if stationed in your colony.
The treasures are usually useless at that stage. I guess they shall be dismissed unless they may enable you to buy some mercenaries during the war. Fighting the REF Rule of thumb : always attack! If you enable the combat details and more interestingly, the debug mode , you'll see your odds of winning fights are pretty high when attacking, and at best mediocre when defending. The main reason I put 2 artilleries in the colony is because we want the REF to drop waves of 4 regulars, one artillery, and one cavalry.
From what I've seen, he does that as soon as you have 2 artilleries in your colony even if one is damaged , but drops tougher troops if you go beyond 4 artilleries I didn't look for exact numbers, or check with other kind of troops, but presume it refers to your units "combat values"'s sum. This drop pace is optimal for you because it will quickly deplete the REF's supply of regulars, after what he'll just Try not to wake up too much, since you then have to skip their turn. RNG may troll you sometimes , and have all your soldiers fail.
STOP attacking until next turn : Anyway, some of your guys shall fail. At first, they still have their muskets, but then, they become useless garbage. Some ways of getting rid of them : Fortify on the attacking square you should have no remaining useful units fortified here anyway, so making them inaccessible isn't an issue. This is the fastest solution. This needs one confirmation, and shows a bit of disrespect to those guys who risked their life fighting for you but Fortify on nearby squares.
You'll prefer them attacking your colonists rather than your army. Works for feeding the REF too once your colony is taken, this is just less reliable, but sometimes kills some regulars. Cost is just some little time as well as your dignity I even had wins with 1 regular remaining in his reserves Europe! The RNG is based on the clock. I lack precise details about this, but some facts remain observable : First, you tend to always have similar results when visiting villages or rumours within a low time interval.
This is why you can get streaks of fountains, and can generally be exploited to visit a lot of them when they are worth it, and just make a pause when they are not. I suppose this could also help when haggling or fighting e.
The RNG also Sometimes gets stuck and only increases its value one by one at least, for combat results. I don't know what provokes or stops this, but this can screw your whole army completely. It will ensure you fast fountains and treasures, which is about all you need to grab an army and kick the king's ass. Cortes is great too. Skipping some turns, this can be achieved quite quickly.
Pocahontas is cool. Absolutely unnecessary, but rarely useless. I'd call it comfort. Brewster is disappointing. I thought it would make your army a lot better, since criminals and domestic take time to get veterans, but this seems negligible. Also, he has to show-up in your room before fountains filled your dock, which is quite rare. We are talking Viceroy here!
The other FF? What other FF? No, they are not worth anything. Not much for a "normal game" already, but definitely nothing for a speedrun. Or am I just a noobie unaware of the famous Paine-De Witt insane combo? In other word, your wagon is paid with one trip. While this technique may yield nice loads of gold, I still hate wagon trains.
And facts proved I don't need that much money anyway. But the technique itself remains efficient. Sending scouts to the far edge of the world using privateers This is cool, and privateers are cool too, but with the different optimisations, this doesn't make sense anymore. I try to avoid having the horses cost rise above 4 now, since I want a cheap army. The other potential uses for Privateers are just unexploitable in the short time of a speedrun, anyway.
Improve this answer. Balmipour Balmipour 2 2 silver badges 4 4 bronze badges. AyCe This is explained "somewhere" on this page :p With a defense between not-too-few and not-too much, the king will only drop one cavalry and one artillery at once, accompanied with 4 simple regulars.
The king surrenders when out of regulars , so this lets you kill them pretty fast. With too much troops in your city, it will drop 2 cavalries and maybe 2 artillery per wave, which will be both more challenging to kill, and not as efficient at killing regulars i. Thanks, you're right. I guess I missed that when reading it. Very informative!
Here's a rough idea of how I go NOW : I don't usually alter land masses or climate, but for best results, continent- large land mass seems to be the obvious best choice to me. The main reason is you'll have much more lost city rumours and indian settlements to explore, which yields outrageous ammount of golds. If I want the best results, I take dutch. This isn't necessary , but I assume it should be if you aim for the fastest win. On the right are listed all the Royal Expeditionary Forces that will attack as soon as you begin your Revolution.
On the left are your forces. Once every last land unit of the Royal Expeditionary Force is destroyed you do not need to defeat the whole of the European navy you will have won the game! However, if the Royal Expeditionary Force captures all your settlements or another colony succeeds in its own revolution, you will lose the game. Players can also win by having the highest score at the end of turns. This can be a risky endeavor, because if another player succeeds in declaring independence before turns are up, they win.
As soon you start your Revolution, you will be given the option of writing your Constitution. For example, the placement of specialists and creation of trade routes can be handled by the computer, allowing you to focus on more interesting aspects.
Vasco Nunez de Balboa. Juan de Bermudez. Pedro Alvares Cabral. Hernan Cortes. Diego Velazquez de Cuellar. Gregorio de Mattos e Guerra. John Harvard. Sor Juana. Gabriel Lallemant. Paul Chomedey de Maisonneuve. William Penn. Gonzalo Jimenez de Quesada. Reveals all tiles with Burial Grounds and Ancient Ruins.
Roger Williams. George Washington. Samuel de Champlain. Louis de Buade de Frontenac. Peter Stuyvesant. Adriaen van der Donck. Simon Bolivar. Jose de San Martin. Official Debut Trailer. Interview with Jesse Smith.
This video clip is an interview, taped during E3, with Jesse Smith of Firaxis, covering the new features in Colonization. Gameplay Movie 1.
Eventually, I brought everyone on the mainland back over to the one-tile island, and brought lumber and tools to build a printing press and newspaper. Then I declared war on the natives nearest my city on the mainland so that all the King's forces would attack the one-tile island city the natives always raze cities for you. Then, with everyone in my last city on the one-tile island, the food production leveled off, I made no new citizens via food overflow, and I sold extra guns to get statesmen.
Then I put the statesmen into making liberty bells, and easily won the revolution with a few soldiers left. I did this all with the Spanish leader who gives a combat boost for liberty bells. And the whole time, all I sold were guns. A gun economy is super efficient, because guns sell for a lot of money in native settlements, meaning you don't need Europe to sell to and can thus avoid having to accept tax increases you have to accept them, at least, until you get everything set-up for sustained gun production, though.
They are by far the easiest side in my opinion, because one leader gets extra strength for liberty bells, meaning revolution is really really simple, and the other leader gets promotions quicker. And the ability to fight natives easier, which is on both leaders, means you get pretty hefty veterans early on and can steam-roll the AI colonies with them after you clear out native settlements.
Last edited by Aluminum Elite Master ; 20 Jul, am. Gentoo View Profile View Posts. Sounds boring. Why boher playing if this is your route? You actually enjoy skipping most of the game content? Janetsky View Profile View Posts. I rarely play as spain. I usually like to co-operate with the natives. My games tend to get way too long, and the home country usually gets an army far greater than mine.
Just like with Civ, the opening turns of the game are the most fun. So I usually wind up starting a new game before I get to the revolution part.
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